A&E/Exploration
Based on Robert McClintock's writings, exploration is the defining activity of the authentic student and the primary mechanism of "study." He uses the concept of exploration to distinguish genuine education from the passive reception of instruction, often employing the metaphor of the "philosophical explorer" versus the "superficial tourist."
Here is a breakdown of how McClintock defines the role of exploration in his work:
1. The Shift from "Tourist" to "Explorer"
McClintock critiques the traditional, sequential school curriculum for treating students like tourists on a pre-packaged itinerary. In this model, the student is a "superficial traveler" who is moved from stop to stop, collecting "knowledge trinkets to memorialize each stop on the cultural itinerary".
In contrast, McClintock advocates for a "Cumulative Curriculum" where the student becomes a "philosophical explorer".
- Active Navigation: The explorer does not follow a script. Instead, they must "chart unique, unfolding itineraries of inquiry" through extensive environments.
- Search for Self: The explorer’s search for knowledge is simultaneously a "search for self and community". The student chooses their educational future based on the "world within him that he has already shaped and formed".
2. Technology as the "Landscape" for Exploration
McClintock argues that exploration requires a vast, open territory. Traditional textbooks provided a bounded, scarce environment that necessitated linear guiding. Digital technology, however, creates an "information landscape" rich enough to sustain genuine exploration.
- Extensive Environments: He argues that study environments (which he sometimes calls "stimmirs") must be "extensive" and encompass much more material than any single student can master.
- From Scarcity to Abundance: In an electronic system, the scope of material jumps significantly. Because the student cannot learn it all, they become responsible for "intelligently exploring it and taking from it a unique but sound and useful sampling".
- Visualizing the Unknown: He notes that digital tools allow students to explore domains previously inaccessible to novices, such as using Project Galileo to "actively investigate what is happening in the sky" or Archaeotype to navigate the messy data of an excavation site.
3. The Teacher as "Native Guide"
If the student is an explorer, the teacher’s role must fundamentally change. McClintock argues that the teacher ceases to be the "master" or the "tour guide" who knows exactly where the student will end up.
- The Native Guide: He frequently uses the analogy of Virgil guiding Dante: the teacher becomes the "native guide," interpreting, elucidating, cautioning, and exhorting, but not dictating the path.
- Unpredictability: In an exploratory environment, the teacher "must wait and see what direction students choose before she can begin to be useful." This unpredictability prevents education from degenerating into an "over-simplified drama".
4. Exploration as the Cure for "Primal Ignorance"
At a deeper philosophical level, McClintock views exploration as the existential necessity of the human condition.
- Charting the Path: We emerge into life in a state of "primal ignorance," not knowing what we can or should do. Exploration is the method by which we "chart our path through our primal ignorance," trying, inventing, and improvising our lives.
- Curiosity: He observes that children naturally come into schools curious, wanting to explore. The "motive force of education" should be to build on that curiosity and "liberate it for exploration". He notes that even an infant dropping a spoon is engaged in a profound exploration of the laws of physics and their own agency.
5. Pedagogical Examples
McClintock provides specific examples of how exploration functions in the projects developed under his direction at the Institute for Learning Technologies and the Dalton School:
- Archaeotype: Students do not learn history as a story; they "excavate" a site. They must explore the physical relationships of artifacts to construct meaning, functioning as independent researchers.
- Project Galileo: Students explore the universe using professional data (Palomar Sky Survey Plates). They are not told about the universe; they "do astronomy" by exploring the data to discover relationships.
- Ecotype: Students explore a simulated geological canyon (Dinosaur Canyon), extracting fossils and analyzing strata to reconstruct a geological history.
In summary, for McClintock, exploration is not just a fun activity; it is the vital mechanism by which an autonomous person constructs both their knowledge and their character. It transforms the student from a passive recipient of "delivery" into an active agent of "discovery".